Nadia Blazina De Flego - Specialisation- SP3

Re: Nadia Blazina De Flego - Specialisation- SP3

Postby s181434 » February 3rd, 2020, 4:28 pm

I am still working on my kitchen scene at the moment but am having issues with my renderman licence not working. I have contacted them about it but I have not heard anything back yet so I am still figuring it out. I have finished a mixer asset for the scene though I am just waiting to be able to texture it since completing the UVs.

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s181434
 
Posts: 25
Joined: February 17th, 2019, 11:19 am

Re: Nadia Blazina De Flego - Specialisation- SP3

Postby s181434 » February 3rd, 2020, 4:35 pm

I should have the modelling and texturing for my second project done by the end of the week while I sort out the renderman issue with my first one. I am planning to learn how to render in Arnold and am planning on doing a diamond ring for my second project with a camera travelling around the object. If a diamond turns out to be too difficult to model well I am thinking I might fall back on just a decorative silver ring. The only question is how I can have it in a black environment with nice lighting or a HDRI, should I have it inside a black sphere so there is a surface around it for lighting, or should I just have it with no background planes with just the object lit?

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These following 2 are what I am thinking I will have as a backup.

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s181434
 
Posts: 25
Joined: February 17th, 2019, 11:19 am

Re: Nadia Blazina De Flego - Specialisation- SP3

Postby s181434 » February 4th, 2020, 3:01 pm

Here is the first test render of the diamond. I have fixed my renderman issues so this is done in renderman, but I cant get a student licence for Arnold so I feel I may have to just use renderman sadly.

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s181434
 
Posts: 25
Joined: February 17th, 2019, 11:19 am

Re: Nadia Blazina De Flego - Specialisation- SP3

Postby s181434 » March 2nd, 2020, 4:34 pm

This past fortnight I have gotten my kitchen scene to the point of almost being complete. i have had issues with the render coming out darker when I save it to what it is actually showing up as in Maya while it renders. Just wondering how to fix that or get around it.

Maya render
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When I save it as an image
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s181434
 
Posts: 25
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Re: Nadia Blazina De Flego - Specialisation- SP3

Postby s181434 » March 2nd, 2020, 4:42 pm

My third idea I am going to do a somewhat closeup shot on a bathroom, this will be fairly simple with only a few items to model, mainly focusing on textures and materials. Similar to this reference image.

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s181434
 
Posts: 25
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Re: Nadia Blazina De Flego - Specialisation- SP3

Postby s181434 » March 2nd, 2020, 4:46 pm

Here is another simple bathroom reference idea.

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Posts: 25
Joined: February 17th, 2019, 11:19 am

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