Jacob Rose – Visual Effects – SP1 2019

Re: Jacob Rose – Visual Effects – SP1 2019

Postby s171970 » April 4th, 2019, 4:51 pm

Here is my progress on the UVs. There is a bit of distortion on the main barrel I just noticed, which I will need fix up.

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Re: Jacob Rose – Visual Effects – SP1 2019

Postby s171970 » April 12th, 2019, 6:22 pm

I managed to get the UVs finished on my blaster today. I hope to begin working on the textures for this and the droid soon once I have completed the keying homework.

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Re: Jacob Rose – Visual Effects – SP1 2019

Postby s171970 » April 26th, 2019, 2:28 pm

Hello. I apologise for the lack of updates recently. I decided I would just get a heap of work done and do one post rather than lots of small ones, I hope that is alright. I have gone though all of the keying homework and I thoroughly enjoyed doing it. I have only ever used the Ultra Key in Premiere and it was really interesting to learn how to use the PriMatte node in Nuke. I liked the challenge of getting the key looking good and trying to colour grade it to match up nicely. It is something I will definitely play around with again.







I also managed to get around to working on the textures of my blaster today. Any feedback would be greatly appreciated.

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Re: Jacob Rose – Visual Effects – SP1 2019

Postby s171970 » April 29th, 2019, 10:19 am

Here is an update on my blaster. I also have started work on the droid. I decided I would get a start on the droid so I could swap between them and take a step back and when I come back to each one see what needs working on.

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Re: Jacob Rose – Visual Effects – SP1 2019

Postby s171970 » May 22nd, 2019, 10:44 am

Hello. I apologise for taking so long to get around to doing the Tracking homework. I had some trouble understanding where you had to attach 'cards' in Nuke to test whether or not it stuck in place. I found the Point Cloud Generator a lot easier method to understand. When I made the Point Cloud geometry and brought it into Maya it was upside down for some reason, which I am not too sure how to fix. Aside from those I think I have an understanding of how to track the footage and bring the geometry into Maya to be used. I would like to do some more practice to solidify the knowledge, but before I do I am going to watch the lesson I missed and catch up on that homework.

I apologise that there isn't any shadows in this, I forgot to export the Holdout as a Sperate AOV. Also, sorry for the poor quality of the models, I had to render them in low quality to save time.


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Re: Jacob Rose – Visual Effects – SP1 2019

Postby s171970 » May 24th, 2019, 2:10 pm

Here is an update on my Blaster. I am pretty happy with where it is at the moment and think I might swap over to the droid for awhile. Any feedback would be much appreciated.

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Re: Jacob Rose – Visual Effects – SP1 2019

Postby s171970 » May 29th, 2019, 3:57 pm

I am going through the Particle homework at the moment. Sorry it is taking me so long to get through it.

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I need to spend a bit more time playing with the settings to get rid of the black.
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Re: Jacob Rose – Visual Effects – SP1 2019

Postby s171970 » May 30th, 2019, 12:14 pm

I managed to get to the rest of the Particle Systems homework today. After I got over the fear of having no idea what I was doing, it was actually quite enjoyable playing around with them.

I think I need to spend some more time playing with the legacy particles as I couldn't work out how to reduce the bounciness so the water from the tap didn't jump so high.

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Re: Jacob Rose – Visual Effects – SP1 2019

Postby s171970 » June 12th, 2019, 6:10 pm

I managed to get all of my homework done today. After a few fumbles of understanding what to do I really enjoyed playing with Bullet and the Soft Body stuff.

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I also did some more work on the blaster based on some feedback from last lesson.
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I have also been working on the droid:
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I am trying to work out if there is a way I can swap out the LP mesh for the HP in Substance Painter, without this happening. I plan to use Renderman's SubDiv Scheme and I think it might be better to texture on the HP to get a better idea of what it will like when rendering.
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Re: Jacob Rose – Visual Effects – SP1 2019

Postby s171970 » June 21st, 2019, 8:09 am

Here is my fluid homework for the week. I am going to try and set aside some time before the lesson to do something without being walked through by a tutorial.

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