Michael Ghaliy - Character Pipeline - SP4 2018

Re: Michael Ghaliy - Character Pipeline - SP4 2018

Postby s181019 » March 7th, 2019, 4:33 pm

Continued Retopology to the rest of my body parts and UV unwrapping

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Re: Michael Ghaliy - Character Pipeline - SP4 2018

Postby s181019 » March 12th, 2019, 3:56 pm

Baked Normal Map

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Re: Michael Ghaliy - Character Pipeline - SP4 2018

Postby s181019 » March 22nd, 2019, 11:37 pm

Here is where i am at the moment. im still working on the model boot and the accessories.

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Re: Michael Ghaliy - Character Pipeline - SP4 2018

Postby s181019 » March 26th, 2019, 10:08 am

Here is my textures for my model and accessories. Need feedback Please.

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Re: Michael Ghaliy - Character Pipeline - SP4 2018

Postby s181019 » March 26th, 2019, 10:11 am

Is this level of specular is better or on the images above?

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Re: Michael Ghaliy - Character Pipeline - SP4 2018

Postby s181019 » April 5th, 2019, 6:08 pm

Character Rigged

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Re: Michael Ghaliy - Character Pipeline - SP4 2018

Postby s181019 » April 5th, 2019, 6:20 pm

This is my Final Render. Need Feedback Please

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Re: Michael Ghaliy - Character Pipeline - SP4 2018

Postby gene.oreilly » April 8th, 2019, 12:11 pm

looking great Michael! great presentation shots there. I was particularly fond of this shot here, if you wanted to improve it slightly i think play with the hand rotation so they cock in a bit more and aren't so straight

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I will need you to add some form of opacity into the scene somewhere (could be leaves, particles, butterflies, speech bubbles, logo etc)
also consider the adding some mid/close up shots of your character too
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Re: Michael Ghaliy - Character Pipeline - SP4 2018

Postby s181019 » April 9th, 2019, 4:44 pm

Blend Shapes

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Re: Michael Ghaliy - Character Pipeline - SP4 2018

Postby s181019 » April 9th, 2019, 4:47 pm

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