Portfolio Projects.

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Re: Portfolio Projects.

Postby byron.linturn » October 23rd, 2016, 8:32 pm

Ok so after much thought and reference searching, I remembered a great place near where I live which would make a great scene!

So, I will be recreating the entrance to Helensburgh train tunnel. An eerie place with amazing acoustic qualities.

Also, worth mentioning is that the walls inside are covered in blue glow worms... might be an interesting thing to explore with some lighting effects and emissive textures.

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Re: Portfolio Projects.

Postby byron.linturn » October 23rd, 2016, 8:58 pm

Oh, BTW I have started a forum post on polycount for this as well.

Here is the URL

http://polycount.com/discussion/178952/ ... s/p1?new=1
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Re: Portfolio Projects.

Postby ryan.ware » October 27th, 2016, 10:55 am

Thats quite an intense scene to work on... perhaps start with focusing on fauna and workflows you will need to achieve it.
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Re: Portfolio Projects.

Postby byron.linturn » October 29th, 2016, 7:26 pm

ryan.ware wrote:Thats quite an intense scene to work on... perhaps start with focusing on fauna and workflows you will need to achieve it.



Hey Ryan! It is very intense. I'm actually going to try and head over there tomorrow to get some reference shots and figure out what plants those are. I had better take my boots too, because it's been raining. Everything should be nice and green and lush. I'll also take reference for the sandstone rock that makes up the walls there, and see if I can capture the beauty of the inner tunnel with the glow worms. I'm thinking I'll take a tape measure for proportion too.
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Re: Portfolio Projects.

Postby ryan.ware » October 31st, 2016, 11:24 am

One thing you can also do if you have a scanner... collect leafs scan both sides, and use them as textures!
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Re: Portfolio Projects.

Postby byron.linturn » October 31st, 2016, 3:47 pm

ryan.ware wrote:One thing you can also do if you have a scanner... collect leafs scan both sides, and use them as textures!


Oh I wish I did! I think I'll end up just using cgtextures and then making it up myself. I identified at least 6-8 different plants, so that part alone could take a little while. Depending on complexity and my workflow.
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Re: Portfolio Projects.

Postby byron.linturn » October 31st, 2016, 11:06 pm

Ive been working on the hero asset

I created the brick texture and the shiny moss texture in substance designer. The other grunge textures are standard substance painter materials.

Next, I'll start working on the tracks.

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Re: Portfolio Projects.

Postby byron.linturn » November 5th, 2016, 7:48 pm

Update, made modular tracks, playing around with layout in UE4.

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Re: Portfolio Projects.

Postby finn.spencer » November 25th, 2016, 6:29 pm

Sorry for the delayed response. Have you blocked out all the assets you require for this environment? made a todo list.
suggest setting up a trello. and organize a plan of attack.

Edit 1: you could break that hero asset up a bit into smaller modular pieces so you can play around with the shape a bit more. Just so you are not locked into a certain look and suck with it.
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Re: Portfolio Projects.

Postby byron.linturn » November 26th, 2016, 1:38 pm

finn.spencer wrote:Sorry for the delayed response. Have you blocked out all the assets you require for this environment? made a todo list.
suggest setting up a trello. and organize a plan of attack.

Edit 1: you could break that hero asset up a bit into smaller modular pieces so you can play around with the shape a bit more. Just so you are not locked into a certain look and suck with it.


I've forgotten to update this forum for a while. I only have maybe one or two different assets to make, along with my foliage - which I'm actually working on today!

Here is the scene as it stands. I still have some work to do on the landscape material, and A couple of different decals for some water and moss on the rocks. I'd thought of vertex colour, and may still use it for that along with the decals.

Image

All in all, I'm fairly happy with how the rocks turned out. They fit together really well to form the cliffs. I think they'll look far better once the foliage and vertex colour/decal system are in place to break it up a little.
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